A journey of innovation and design. A mixture of engineering and illustration.
More Rapid Viz/Ind Rendering
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Here's some more Rapid Visualization/Industrial Rendering using exploded views and projecting moving parts. As well as some branding and logo design incorporated into the development of the pieces.
Once again from my Character and Object Design class that I have enrolled in this quarter, I had a chance to develop an illustration in Photoshop. Using traditional methods initially, I wanted to create the foundation illustration first, then scan it in to use Photoshop for color iterations before I moved forward with the detail. It was an enjoyable exploration, and I do believe I will use this approach more often... The final goal was to create an object/character from a quick form and further develop it using color variations and finalize one variation with more detail.
In my design field for my curriculum at the Art Institute of Seattle, we, as students, get minimal chance to illustrate. Less so... do we get a chance to use Fine Arts skills in general since this is more of a design trade school of sorts. I, however, push the chance to use my illustration skills whenever I get a chance, and fortunately this quarter, I am able to take a few extracurricular animation courses that afford me the opportunity to draw. Here is my study that I conducted on the human skull. I used several types of traditional media and titled the piece fittingly, "Using Mediums To Channel The Dead (Heads)"... Enjoy.
The last several days have been rather hectic, but even with all the other hiccups along my path to becoming (officially) a designer, I have been able to generate some good presentation pages for my final portfolio. This is also how they will be laid out in my presentation book at the portfolio show as well.
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