A journey of innovation and design. A mixture of engineering and illustration.
More Rapid Viz/Ind Rendering
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Here's some more Rapid Visualization/Industrial Rendering using exploded views and projecting moving parts. As well as some branding and logo design incorporated into the development of the pieces.
In my design field for my curriculum at the Art Institute of Seattle, we, as students, get minimal chance to illustrate. Less so... do we get a chance to use Fine Arts skills in general since this is more of a design trade school of sorts. I, however, push the chance to use my illustration skills whenever I get a chance, and fortunately this quarter, I am able to take a few extracurricular animation courses that afford me the opportunity to draw. Here is my study that I conducted on the human skull. I used several types of traditional media and titled the piece fittingly, "Using Mediums To Channel The Dead (Heads)"... Enjoy.
Although I was not able to finish my Superbowl 50 comic strip because of time constraints with classes, family, and work, I finished the first two pages and they were well received. In the long run, there will be a page with the playoff breakdown and a page to represent Peyton Manning in all his glory with the Superbowl win. Yes, a bitter taste in my mouth, since I am and will always bleed Silver and Black. Another "comic strip" that I did in this class has a dramatic twist at the end. It was definitely to poke fun and provide a little satirical levity in this ridiculous election year. Enjoy, and remember to never take life too seriously. Worry exacerbates ulcers along with promoting bad moods.
Once again from my Character and Object Design class that I have enrolled in this quarter, I had a chance to develop an illustration in Photoshop. Using traditional methods initially, I wanted to create the foundation illustration first, then scan it in to use Photoshop for color iterations before I moved forward with the detail. It was an enjoyable exploration, and I do believe I will use this approach more often... The final goal was to create an object/character from a quick form and further develop it using color variations and finalize one variation with more detail.
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